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Damage and Spell Suggestions

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Damage and Spell Suggestions Empty Damage and Spell Suggestions

Post by minoke Tue Aug 04, 2015 2:13 am

The making of melee only doing 1 damage forever irked me greatly, and therefor I would like to make the suggestion of making it so that melee damage can get a bonus based on strength.

I feel such an addition would make strength a much more important stat as well as give high strength characters (orcs) some good use. At the moment Orc is the lowest played class and i feel as though this might make people want to play them a bit more.

Perhaps you could also make lighter weapons or ranged weapons gain a bonus from agility.

Such a system would perhaps be something like

Strength 5 +1
Strength 7 +2
Strength 10 + 4


Also Just to flesh it out a bit, maybe add more advanced versions of the elements that might require level two. An example could be something like lightning for wind, or ice for water. This is just an idea to flesh the system out more

minoke

Posts : 17
Join date : 2015-07-26
Age : 26
Location : Balls Creek, canada

Persona Character
Deity:
Race:
Stat Chart:
Stat ChartScoreScore
StrengthStrength
SpeedSpeed
AgilityAgility
EnduranceEndurance
ToughnessToughness

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Damage and Spell Suggestions Empty Re: Damage and Spell Suggestions

Post by Kerum Kosha Tue Aug 04, 2015 4:06 am

He already changed the melee go take another look he made it do 1/2 your strength more rounded i think up. Plus i don't think you need the advanced elements. Or at least not those... idk leere was going to fuse earth and fire to make lava though.
Kerum Kosha
Kerum Kosha

Posts : 88
Join date : 2015-07-16

Persona Character
Deity: Deity of Shadows, Ryner
Race: Demon
Stat Chart:
Stat ChartScoreScore
StrengthStrength4
SpeedSpeed4
AgilityAgility4
EnduranceEndurance4
ToughnessToughness3

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