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Damage Calculation
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Damage Calculation
This topic is solely to talk about the damage calculation and the Toughness Stat. Otherwise known as HP or Hit Points.
For level one abilities/Powers , if they are landed successfully it will deal -2 HP to the enemies total.
Any melee attacks, are considered to do -HP of damage regardless of their lethal points except for shots through the Heart or Head.
The way for everyone to determine if you land a successful hit is judged based on the situation. Ask yourselves if you have enough speed/agility. If the answer is clear that you could be able to dodge than without a doubt, continue. If you're unsure if you took the hit, than just take the damage because it's more than sure that there's a chance it hit you.
For melee to Hitpoints, your default hits are always 1 damage to hitpoints.To increase your melee strength you will add 1/2 your Strength number. If you add your strength and get a decimal, round downward instead of up. For example, base humans start with -1 + 1.5 Strength, rounding down that'd make my melee attacks worth 2 Hitpoints instead of 2.5 or 3 if rounded up.
For every level higher your ability is, the more damage you will do. Round Down if Decimal.
FOR GUNS/BOW&ARROWS, use -1 + 1/3 Agility
FOR MONSTERS, Melee to Hit points is -1+ 1/3 Strength, Rounded Down
For level one abilities/Powers , if they are landed successfully it will deal -2 HP to the enemies total.
Any melee attacks, are considered to do -HP of damage regardless of their lethal points except for shots through the Heart or Head.
The way for everyone to determine if you land a successful hit is judged based on the situation. Ask yourselves if you have enough speed/agility. If the answer is clear that you could be able to dodge than without a doubt, continue. If you're unsure if you took the hit, than just take the damage because it's more than sure that there's a chance it hit you.
For melee to Hitpoints, your default hits are always 1 damage to hitpoints.To increase your melee strength you will add 1/2 your Strength number. If you add your strength and get a decimal, round downward instead of up. For example, base humans start with -1 + 1.5 Strength, rounding down that'd make my melee attacks worth 2 Hitpoints instead of 2.5 or 3 if rounded up.
For every level higher your ability is, the more damage you will do. Round Down if Decimal.
Level | Power to Hit points | Melee to Hit points | Fusion to Hit points |
1 | -2 | -1 + 1/2 Strength | N/a |
2 | -3 | -1 + 1/2 Strength | -3 |
3 | -4 | -1 + 1/2 Strength | -5 |
4 | -5 | -1 + 1/2 Strength | -8 |
FOR MONSTERS, Melee to Hit points is -1+ 1/3 Strength, Rounded Down
Kurei Natsumori- Admin
- Posts : 530
Join date : 2013-08-13
Age : 27
Location : Miami, FL
Persona Character
Deity: Deity of Wrath, Kodru
Race: Human
Stat Chart:Stat Chart Score Strength 4 Speed 3 Agility 4 Endurance 3 Toughness 3
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