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Cecilia's Powers
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Cecilia's Powers
Name: Stonewood Invocation
Level: 1
Power Type:Earth
Effect: Covers Cecilia's body in a hard bark like substance that increases her defense like armor as well as giving her +2 in Strength and Endurance
Weaknesses: Reduces Agility by 1 and makes her more prone to catch on fire
Duration: Lasts 4
Cool-down: 6 posts after use
Name: Rampant Growth
Level: 1
Power Type: Earth
Effect: Causes nearby plants to grow rapidly and much larger than normal entangling and impeding people they encounter during and after this time respectively. During the three posts she can control the plants to be more effective in restraining or attacking others. 25ft radius. This power involves a sweeping hand motion to cast. At most 3 plants at one time.
Weaknesses: Requires plants to even be activated. Also... they're still just plants so a blade or fire can sweep them away with enough time depending on how much vegetation there is.
Duration: Growth of the plants starts at cast and her control lasts 3 posts. The plants stay in their enhanced state for as long as they live but her control of them is severed
Cool-down: 4 post cooldown
Name: Doppelgänger
Level: 1
Power Type: Shadow
Effect: Raises her shadow into a physical form to fight along side her. The shadow will be a mirror image of Cecilia with all weapons she is holding at cast but the shadow won't have any injuries even if she does.
Weaknesses: The Doppelgänger while just as physical capable as the original it is far more flimsy and will dissipate if solidly struck a few times. Doppelgänger is incapable of using my powers.
Duration: 4
Cool-down: 6
Name: Doom Blade
Level: 1
Power Type: Dark
Effect: Coats Cecilia's arms or weapon {her choice} in jagged shadows that give it greater cutting power and damage slicing through armor and bone with ease.
Weaknesses: Can be sustain through sunlight but any sudden burst of light through a Light magic attack can dismiss the shadows. Cannot slice through heavy armor.
Duration: 3 posts or until dismissed {cooldown remains the same}
Cool-down: 4
Level: 1
Power Type:Earth
Effect: Covers Cecilia's body in a hard bark like substance that increases her defense like armor as well as giving her +2 in Strength and Endurance
Weaknesses: Reduces Agility by 1 and makes her more prone to catch on fire
Duration: Lasts 4
Cool-down: 6 posts after use
Name: Rampant Growth
Level: 1
Power Type: Earth
Effect: Causes nearby plants to grow rapidly and much larger than normal entangling and impeding people they encounter during and after this time respectively. During the three posts she can control the plants to be more effective in restraining or attacking others. 25ft radius. This power involves a sweeping hand motion to cast. At most 3 plants at one time.
Weaknesses: Requires plants to even be activated. Also... they're still just plants so a blade or fire can sweep them away with enough time depending on how much vegetation there is.
Duration: Growth of the plants starts at cast and her control lasts 3 posts. The plants stay in their enhanced state for as long as they live but her control of them is severed
Cool-down: 4 post cooldown
Name: Doppelgänger
Level: 1
Power Type: Shadow
Effect: Raises her shadow into a physical form to fight along side her. The shadow will be a mirror image of Cecilia with all weapons she is holding at cast but the shadow won't have any injuries even if she does.
Weaknesses: The Doppelgänger while just as physical capable as the original it is far more flimsy and will dissipate if solidly struck a few times. Doppelgänger is incapable of using my powers.
Duration: 4
Cool-down: 6
Name: Doom Blade
Level: 1
Power Type: Dark
Effect: Coats Cecilia's arms or weapon {her choice} in jagged shadows that give it greater cutting power and damage slicing through armor and bone with ease.
Weaknesses: Can be sustain through sunlight but any sudden burst of light through a Light magic attack can dismiss the shadows. Cannot slice through heavy armor.
Duration: 3 posts or until dismissed {cooldown remains the same}
Cool-down: 4
Last edited by Otherin on Tue Jun 30, 2015 10:43 am; edited 1 time in total
Otherin- Posts : 4
Join date : 2015-06-27
Persona Character
Deity:
Race:
Stat Chart:Stat Chart Score Strength Speed Agility Endurance Toughness
Re: Cecilia's Powers
Stonewood Invocation is fine. You can even lower the cool down a bit if you'd like. Rampant Growth needs a limit as to how many plants you can control. Lets say, at most 3 plants. Doppelgänger cannot do any abilities that you can do make sure that's listed there. For Doom Blade make the duration 3 and it also cannot be able to cut through heavy armor. Maybe some light armor like leather or just cloth but not heavy metal armor.
Annabelle- Admin
- Posts : 369
Join date : 2015-05-17
Age : 28
Location : ...under your bed...
Persona Character
Deity: Deity of Love, Reiki & Crona
Race: Human
Stat Chart:Stat Chart Score Strength 3 Speed 3 Agility 3 Endurance 3 Toughness 3
Re: Cecilia's Powers
Changes applied
Otherin- Posts : 4
Join date : 2015-06-27
Persona Character
Deity:
Race:
Stat Chart:Stat Chart Score Strength Speed Agility Endurance Toughness
Re: Cecilia's Powers
Approved!
Annabelle- Admin
- Posts : 369
Join date : 2015-05-17
Age : 28
Location : ...under your bed...
Persona Character
Deity: Deity of Love, Reiki & Crona
Race: Human
Stat Chart:Stat Chart Score Strength 3 Speed 3 Agility 3 Endurance 3 Toughness 3
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