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Tyr's Powers
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Tyr's Powers
Name: Inhuman Capabilities
Level: 1
Power Type: Will Power
Effect: Effect: Tyr bolsters himself to extreme heights, breaking his subconscious. This allows him to move at inhuman speeds and hit with such strength it breaks his bones. He feels no pain in this mode and he can easily snap his limps back together, not healing them, just sort of holding himself in one piece. This increases his speed and strength by 3 stat-points each until the effects have subsided.
Weaknesses: If you can wait Tyr out as he uses this move, he is at your mercy afterwards due to him defeating himself.
Duration: 5 of MY posts.
Cool-down: Can't use until fully recovered/Until the next roleplay event.
Name: Limb of Wind
Level: 1
Power Type: Wind
Effect: Tyr has an extra part of his body that he can use, this can help him tripod up and stay standing or help him manipulate small objects around the battlefield to help him gain an advantage. This is usually attached to his back. This allows him to move a bit faster letting him jump a bit higher when attached but thats about it.
Weaknesses: The greatest cost of this power is Tyr's hearing, the farther the hand is the more he loses his hearing for the combat session.
Duration: 5 posts
Cool-down: 5 posts
Name: Quick Preparations
Level: 1
Power Type: Will Power
Effect: Tyr is always willing to make the second move. Those who charge him he always is able to counter and strike back.
Weaknesses: Due to the speed of which he does this though is exhausting to do.
Duration: 1 Post (Reaction)
Cool-down: 10 posts
Level: 1
Power Type: Will Power
Effect: Effect: Tyr bolsters himself to extreme heights, breaking his subconscious. This allows him to move at inhuman speeds and hit with such strength it breaks his bones. He feels no pain in this mode and he can easily snap his limps back together, not healing them, just sort of holding himself in one piece. This increases his speed and strength by 3 stat-points each until the effects have subsided.
Weaknesses: If you can wait Tyr out as he uses this move, he is at your mercy afterwards due to him defeating himself.
Duration: 5 of MY posts.
Cool-down: Can't use until fully recovered/Until the next roleplay event.
Name: Limb of Wind
Level: 1
Power Type: Wind
Effect: Tyr has an extra part of his body that he can use, this can help him tripod up and stay standing or help him manipulate small objects around the battlefield to help him gain an advantage. This is usually attached to his back. This allows him to move a bit faster letting him jump a bit higher when attached but thats about it.
Weaknesses: The greatest cost of this power is Tyr's hearing, the farther the hand is the more he loses his hearing for the combat session.
Duration: 5 posts
Cool-down: 5 posts
Name: Quick Preparations
Level: 1
Power Type: Will Power
Effect: Tyr is always willing to make the second move. Those who charge him he always is able to counter and strike back.
Weaknesses: Due to the speed of which he does this though is exhausting to do.
Duration: 1 Post (Reaction)
Cool-down: 10 posts
Tyr- Posts : 19
Join date : 2015-05-31
Persona Character
Deity:
Race:
Stat Chart:Stat Chart Score Strength Speed Agility Endurance Toughness
Re: Tyr's Powers
Approved.
Annabelle- Admin
- Posts : 369
Join date : 2015-05-17
Age : 28
Location : ...under your bed...
Persona Character
Deity: Deity of Love, Reiki & Crona
Race: Human
Stat Chart:Stat Chart Score Strength 3 Speed 3 Agility 3 Endurance 3 Toughness 3
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